These 82 games have been spotted and recorded at the game library in the REZ lobby. (Note: any of them may currently be on loan.)

Sort and filter the catalog on Boardgamegeek.com or Cardboard Butler.

Please email gamegroup@hvuuc.org with questions or recommendation requests.

# Animal Upon Animal

2 – 4 players
Ages 4+
15 minutes
Action / Dexterity
Animals
Children's Game

Boardgamegeek.com description

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy.

TierShow more auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals.

Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins.

This game, intended for children, is equally popular with adults.

# Apples to Apples

4 – 10 players
Ages 12+
30 minutes
Card Game
Humor
Party Game
Hand Management
Simultaneous Action Selection

Boardgamegeek.com description

The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in handShow more that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.

Once a player has won a pre-determined number of Description cards, that player wins.

Note: "Party Box" editions include all cards from Apples to Apples: Expansion Set #1 and Apples to Apples: Expansion Set #2

# Apples to Apples Junior

4 – 10 players
Ages 9+
30 minutes
Card Game
Children's Game
Humor
Party Game
Word Game
Hand Management
Simultaneous Action Selection

Boardgamegeek.com description

As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children.

Compared to the original game, thisShow more edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids.

Out of the Box changed the name of this game in 2007 from Apples to Apples Junior 9+ to Apples to Apples Junior. The Junior 9+ edition was originally sold in a small (288-card) box. It was changed to a bigger (576-card) box when the name was changed to Junior.

Note: Apples to Apples Kids was formerly called Apples to Apples Junior!, but was changed to Apples to Apples Kids when Apples to Apples Junior 9+ was changed to Apples to Apples Junior.

Part of the Apples to Apples Series.

# Archaeology: The Card Game

2 – 4 players
Ages 8+
20 minutes
Adventure
Ancient
Card Game
Exploration
Card Drafting
Press Your Luck
Set Collection

HVUUC Library comment

Small box.

Boardgamegeek.com description

Discover the lost treasures of Egypt and make your fortune!
You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure!Show more Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.

But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!

The aim of the game is to make the most money by finding treasures and selling them to the museum. Players find treasures by digging at the dig site (draw pile of cards). Sets of treasures are collected over the course of the game and players choose the best time to sell them to the museum. Once a player sells a treasure set to the museum the value of that set is credited to the player, and is no longer subject to loss or theft.

If a player finds any maps at the dig site, he can use them to explore an ancient pyramid where more treasures are hidden. Players can trade their treasures with the local marketplace to increase the value of their collection. If a player meets a thief at the dig site, he will use this thief to steal treasure from another player. If a sandstorm hits, all players are affected and may lose some of their treasure.

The player with the most money at the end of the game is the winner.

# Awkward Family Photos

4 – 6 players
Ages 13+
30 – 60 minutes
Humor
Party Game

Boardgamegeek.com description

The board game Awkward Family Photos, based on the website of the same name that features photographs that should have stayed tucked away in the family album, invites players to ponder the inner lives of the sad specimens depicted on the cards in order to score and win.

On a turn, the activeShow more player rolls the die, then moves a pawn around the perimeter of the game board to determine which question to ask about the photo revealed from the top of the deck. Samples questions include "Which celebrity would fit into this shot?" and "What was the last thing someone in this picture said before the photo was taken?" Each other player secretly submits an answer, then the active player reads them aloud and chooses her favorite answer. This player places a token on this photo image on the game board. With four or more players, the active player then guesses who submitted which answers; if correct, she places a token on the game board, too.

The first player to place all five of her tokens on the game board – or to place three tokens in a row – wins!

# Baseball Tivitz

2 players
Ages 8+
20 minutes
Educational
Math
Sports

Boardgamegeek.com description

Educational Math board game that uses checkers type movement. The playing pieces called a "Tivit" are 6 sided dice with each side having a symbol and numerical value.

The 2 players compete by moving their tivitz across a baseball diamond towards 16 ending locations. 7 ending locationsShow more are reserved for each player and 2 are available to both.

Each ending location has a mathematical operation(addition, subtraction, multiplication or division). A players score is the value of their tivit adjusted for the math operation for each tivit that finishes the game on an ending location.

The game includes 30 different paper boards with varying degrees of difficulty along with 6 different tivitz values allowing for 180 different game setups.

For ages 8 and up.

# Best Treehouse Ever

2 – 4 players
Ages 8+
20 minutes
Card Drafting
Pattern Building
Simultaneous Action Selection
Tile Placement

HVUUC Library comment

Small box.

Boardgamegeek.com description

Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream!

In Best Treehouse Ever, players compete to build their best treehouse, outfitting their treehouse with cool rooms, while also making sure that their tree doesn't tip over and that their rooms areShow more more impressive than all of their friends' rooms at the end of the game.

Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.

At the end of the third week, the winner is the player with the best treehouse ever!

# Blokus

2 – 4 players
Ages 5+
20 minutes
Abstract Strategy
Territory Building
Area Enclosure
Hand Management
Tile Placement

HVUUC Library comment

Box differs from image. With 2 players, use the Blokus Duo setup: block off a 14 x 14 grid on the board (use the 2 unused colors for that) and place your first piece so it covers the square that is 5 squares diagonally in from your starting corner (players start in opposite corners). Then play as usual, 1 color per player. More explanation and pictures: https://www.boardgamegeek.com/thread/338040/best-two-player-blokus-variant-classic-blokus-boar

Boardgamegeek.com description

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touchingShow more at least one corner of your pieces already on the board.

There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.

Components:
Blokus Game Board (400 squares)
84 game pieces (four 21-piece sets of red, green, blue, and yellow)
Each color inlcudes:

1 one-square piece
1 piece with 2 squares
2 pieces with 3 squares
5 pieces with 4 squares
12 pieces with 5 squares




Goal of the Game:

Each player has to fit as many of his/her 21 pieces on the board as possible.

How to Play:
1. Each player chooses a color and places that set of 21 pieces in front of his/her side of the board. The order of play is as follows: blue, yellow, red, and then green.

2. The first player (blue) places any of his/her pieces in a corner square. Play proceeds clockwise around the board (yellow, red, and green), each player putting their first piece down in one of the corner squares.

3. Play continues as each player lays down one piece during a turn.

Each new piece must touch at least one other piece of the same color, but only at the corners.

No flat edges of same color pieces can touch.

There are no restrictions on how pieces of different colors can touch one another.

4. Whenever a player is unable to place one of his/her remaining pieces on the board, that player must pass his/her turn.

End of Game:
The game ends when all players are blocked from laying down any more of their pieces. This also includes any players who may have placed all of their pieces on the board. Scores are tallied, and the player with the highest score is the winner.

Scoring:
Each player counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point).

A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square).

There are unauthorized versions of the game published under various names, including The Strategy Game, Tetris, Blokád (unofficial Hungarian version with cardboard pieces) and The Family Chess Game.

# Bohnanza

2 – 7 players
Ages 13+
45 minutes
Card Game
Farming
Negotiation
Hand Management
Set Collection
Trading

Boardgamegeek.com description

Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.

The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help playersShow more match their cards up, the game features extensive trading and deal making. One of the most unique features of the game is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.

The original German edition supports 3-5 players.

The English version from Rio Grande Games comes with the first edition of the first German expansion included in a slightly oversized box. One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean. This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza.

# Bomb Squad Academy

2 – 5 players
Ages 13+
20 – 40 minutes
Hand Management
Press Your Luck
Simultaneous Action Selection

HVUUC Library comment

Small box.

Boardgamegeek.com description

This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the classShow more then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it’s going to be an explosive night!

In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out, or even call “Wait!” preventing a wire from being cut). After actions are revealed, the chosen wires are “cut” by flipping cards from those decks. When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three gruelling bombs with the cleverest cuts to finish your final exam with the most points!

# Borderline: USA Edition

2 – 4 players
Ages 8+
20 minutes
Bluffing
Card Game
Trivia

Boardgamegeek.com description

This Crazy Eights variant was designed by TV star John Davidson and his wife.

Players start with hands of 8 cards which come from a deck consisting of states, bodies of water, Canada, Mexico, and wild cards. The cards have the name of the location on one side and a map on the other side, showingShow more contiguous locations.

The object is to void your hand by playing a card with something that shares a borderline with the last card played. Wild cards when played are automatically considered a match and can then be named as any location in the deck except for those in the player's hand. If a player cannot play a contiguous card, cards are drawn from the deck and added to the player's hand until a card can be played.

Instead of drawing, a player can play a card that does not share a borderline and hope to not be challenged. Challenges can happen after any play. If the challenging player is correct, and the card played does not share a borderline, then the challenged player has to take back the card and take a card from the challenging player's hand. If the challenge is incorrect, the challenger takes a card from the deck and the challenged player gets another turn.

# Canasta Caliente

2 – 6 players
Ages 7+
60 minutes

HVUUC Library comment

Small box.

Boardgamegeek.com description

This is a special deck made for playing Canasta, a card game in the Rummy family. Canasta uses a standard double deck of cards but Canasta Caliente have added the points and special abilities to the cards themselves for easy use. Canasta is a game that rewards being behind as your initial melds mustShow more meet a minimum point value that increases with your point total goes up. There are also two special cards that you can use to change the game slightly from the original but of course you can leave these out and play Canasta the traditional way.

# Carcassonne

2 – 5 players
Ages 8+
30 – 45 minutes
City Building
Medieval
Territory Building
Area Control / Area Influence
Tile Placement

HVUUC Library comment

Box differs slightly from image.

Boardgamegeek.com description

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a wayShow more that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.


Beschreibung

Eine mittelalterliche Landschaft mit Städten und Klöstern, Straßen und Wiesen. Mit Taktik und ihren Gefolgsleuten (Meeple) dehnen die Spieler in diesem raffinierten Legespiel ihren Einfluss auf die einzelnen Bereiche ständig aus. Und das mit wachsender Begeisterung!
Carcassonne ist ein Legespiel, bei dem die Spieler verdeckt Landschaftsplättchen ziehen und an die bestehende Landschaft passend anlegen müssen. Auf den Plättchen sind Städte, Straßen, Klöster und Grasland in verschiedenen Kombinationen dargestellt. Wenn dann das Plättchen passend angelegt wurde, darf der Spieler entscheiden, ob auf das gerade angelegte Plättchen ein Meeple als Ritter (in Stadt), Wegelagerer (auf Straße), Mönch (in Kloster) oder Bauer (auf Wiese) eingesetzt werden soll, vor allem wenn es vielleicht gerade der letzte ist...

# Castle Panic

1 – 6 players
Ages 10+
60 minutes
Fantasy
Fighting
Medieval
Campaign / Battle Card Driven
Cooperative Play
Dice Rolling
Hand Management
Trading

HVUUC Library comment

If this game seems too easy use the semi-cooperative "master slayer" version.

Boardgamegeek.com description

The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down yourShow more walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

# Click Clack Lumberjack

2 – 7 players
Ages 5+
10 minutes
Action / Dexterity
Children's Game

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

There are two very different versions of Toc Toc Woodman, and also a third edition named Click Clack Lumberjack which makes minor additions to the second edition of Toc Toc Woodman. In each version, the object of the game revolves around using a plastic axe to tap a tree made out of individual flatShow more segments without causing any segments to fall out of the tree.

Tok Tok Woodman First edition:
A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses.

Toc Toc Woodman Second edition:
A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game.

Click Clack Lumberjack First edition:
Very similar to Toc Toc Woodman Second edition, but adds some optional grub stickers which you may apply to bark pieces in order to add various rules for the grub. Also comes in smaller, more portable packaging and at a lower price point.

# Clubs

2 – 6 players
Ages 8+
30 minutes
Press Your Luck
Trick-taking

Boardgamegeek.com description

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points.Show more So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round!

First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect!

How to Play
Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs:


Play all your cards as quickly as possible each round.
Win tricks with clubs in them.


To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.

Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards:


12 bonus points + points for clubs
10 bonus points + points for clubs
8 bonus points + points for clubs
5 bonus points + points for clubs
2 bonus points + points for clubs
0 bonus points. Do not score points for clubs


The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.

# Cranium

4 – 16 players
Ages 13+
60 minutes
Party Game
Puzzle
Trivia
Word Game
Acting
Line Drawing
Paper-and-Pencil
Partnerships
Roll / Spin and Move
Singing

Boardgamegeek.com description

Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In
- Creative Cat : A player must clue a word to his or her teammatesShow more by drawing it, sculpting it in clay, or drawing it with his or her eyes closed.
- Data Head : A variety of trivia questions.
- Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords.
- Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue.

Cranium has elements similar to those of Pictionary, Charades, Trivial Pursuit: Genus Edition, Celebrities, Huggermugger, Claymania, etc.

Expanded by:

Cranium Booster Box 1
Cranium Booster Box 2
Cranium New York Booster Pack




# Cranium Zooreka!

2 – 4 players
Ages 8+
40 minutes
Animals
Children's Game
Racing
Roll / Spin and Move
Trading

Boardgamegeek.com description

From the publisher:

Race to build your ultimate zoo in Cranium Zooreka! Collect and trade food, animals, and shelters to create one-of-a-kind habitat combinations.

There's never a dull moment as you move around the board, landing on a variety of spaces like:


TradingShow more Post: Trade food, animal, and shelter cards as you strategize to collect four habitats for your zoo
Lucky Day: Earn extra chances to gain resources for trading and building, putting you one step closer to Opening Day
Stormy Weather: Encounter unexpected events, like an unorganized zoo keeper forgetting to order your panda food!
Clear Skies: Get fun surprises to advance your zoo, like gorillas having babies!


Every turn keeps each player thinking and planning their way to the ribbon cutting. The first player to complete a zoo gets to celebrate their Opening Day!

# Crazy Eights

2 – 5 players
Ages 4+
20 minutes
Card Game
Children's Game
Number

HVUUC Library comment

Box differs from image. Specialized deck with cute animal illustrations. Small box.

Boardgamegeek.com description

Public domain card game which plays with a regular deck of cards. The idea is to get rid of all your cards FIRST. Everyone gets some number of starting cards (like 5), and must play a matching card (colour/suit/value), or pick up 1 from the 'stock' pile, and either play THAT or pass.

ThereShow more are many variants, according to Hoyle. Some have 8s as the wild card (any colour/value), while other use Jacks - hence the alternate names. All seem to have at least one 'pick up #' card, and one 'skip a turn' card.

Variants also include pick-up 2s, which could accumulate if more 2s were played consecutively (pick up 4, 6, or 8), and Jacks as the skip-a-turn. In other variants played with 4s as skip-a-turns, Aces as pick up 1s and Queen of Spades as pick up 5.

Crazy Eights is the game upon which the commercial UNO is based.

# Deer in the Headlights Game

2 – 6 players
Ages 5+
30 minutes
Dice Rolling
Hand Management

Boardgamegeek.com description

A game where the object is to discard your entire hand of cards. Three dice are rolled on a players turn and the outcome of the dice determines what the player can discard (or pick-up) that turn.

From the box:

"Be the first to discard all of your cards and win the round, but watchShow more out! A "Deer in the Headlights" roll will stall your progress. Roll a "Car" or "Running Deer" and dump cards on your opponents."

# Dino Hunt Dice

2 – 8 players
Ages 6+
10 minutes
Animals
Children's Game
Dice
Party Game
Prehistoric
Dice Rolling
Press Your Luck

HVUUC Library comment

In a stand-alone short tube.

Boardgamegeek.com description

Game description from the publisher:

How many dinosaurs can you catch? Roll the Dino Hunt Dice and see!

In this quick game for parents and kids, you're capturing dinosaurs for your zoo. Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, andShow more you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times or else you'll lose them all.

Dino Hunt Dice is a game for 3 to 8 players. Each game takes 10 to 20 minutes and can be taught in a single round.

# Dr. Seuss Green Eggs and Ham Game

2 – 4 players
Ages 4+
30 minutes
Children's Game
Novel-based

Boardgamegeek.com description

From the box
Do you like green eggs and ham?
If you'll eat them on a boat, and if you'll eat them with a goat, then your family will enjoy this delightful board game.
The Green Eggs and Ham Game is easy to learn, and designed so that children and parents can have fun playing together. JustShow more use your memory to match cards to spaces on the board — make three matches and you're ready for a taste of green eggs and ham.
The game helps kids practice early reading skills and lets you and your children enter the fun and exciting world of Dr. Seuss.

# Dungeon Roll

1 – 4 players
Ages 8+
15 minutes
Dice
Fantasy
Fighting
Dice Rolling
Hand Management
Press Your Luck
Variable Player Powers

HVUUC Library comment

Best with 1 or 2 players.

Boardgamegeek.com description

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?

In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters,Show more battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.

The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.

All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!

When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

# FitzIt

2 – 17 players
Ages 12+
20 minutes

Boardgamegeek.com description

Game description from the publisher:

What comes in a box, fits inside a blender, and is bound to make you laugh? FitzIt – the party game where fun is all in the description! Name an object that fits the attributes on your cards, then play them to the grid. The more cards you play, the faster you score. Use your creativity and you're fit to win!

# FlapDoodle

3 – 6 players
Ages 6+
30 minutes
Action / Dexterity
Children's Game
Humor
Party Game
Trivia
Acting
Paper-and-Pencil
Singing
Storytelling

Boardgamegeek.com description

Quelf Jr. is a game of totally silly nonsensical fun for kids and families!

As you race through the FlapDoodle factory, you’ll use your creativity and imagination to answer crazy questions and do silly stunts. Along the way you might run into to a cranky old man named Mr. SourFace! He’llShow more try to slow you down. But, if you land on a Ms. Goody Gumdrops space, you’ll get help to move ahead. The first person to make it through the FlapDoodle factory wins, but everyone has fun along the way!

Card example: "Take off your shoes and socks and pretend that your big toes are named Gus and Earl. Make them talk to each other about potato chips."

Reimplements

Quelf for the younger crowd




# Flash Point: Fire Rescue

2 – 6 players
Ages 10+
45 minutes
Action Point Allowance System
Cooperative Play
Dice Rolling
Grid Movement
Pick-up and Deliver
Simulation
Variable Player Powers

HVUUC Library comment

Cooperative game.

Boardgamegeek.com description

The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situationShow more and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.

You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.

Flash Point: Fire Rescue is a cooperative game of fire rescue.

There are two versions of game play in Flash Point, a basic game and expert game.
In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire.
As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim.

The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.

# Forbidden Desert

2 – 5 players
Ages 10+
45 minutes
Adventure
Fantasy
Science Fiction
Action Point Allowance System
Cooperative Play
Grid Movement
Hand Management
Modular Board
Pick-up and Deliver
Set Collection
Variable Player Powers

HVUUC Library comment

In a square metal tin.

Boardgamegeek.com description

Game description from the publisher:

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentlessShow more sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

# Forbidden Island

2 – 4 players
Ages 10+
30 minutes
Adventure
Fantasy
Action Point Allowance System
Cooperative Play
Grid Movement
Hand Management
Modular Board
Pick-up and Deliver
Set Collection
Variable Player Powers

HVUUC Library comment

In a rectangular metal tin. Watch out: the lid pops off easily.

Boardgamegeek.com description

Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tilesShow more before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.

What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.

With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.
For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.

From the publisher's website:

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

# Friday

1 player
Ages 13+
25 minutes
Adventure
Card Game
Fighting
Novel-based
Pirates
Deck / Pool Building
Hand Management

Boardgamegeek.com description

Friday, the second game in the Friedemann Friese Freitag-Project, is about Robinson Crusoe and Friday (Freitag). You play as Friday and must help Robinson Crusoe survive the island and prepare him to defeat the pirates.

Friday is a solitaire deck-building game in which you optimize your deckShow more of fight cards in order to defeat the hazards of the island and two pirate ships. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard will become a fight card and is added to the players deck. If failed the player will lose life tokens but also get the opportunity to remove played cards from their fight deck. Finally the player will use their optimized fight deck to defeat two evil pirate ships allowing Robinson Crusoe to escape the island!

# Funglish

3 – 99 players
Ages 12+
15 – 90 minutes

Boardgamegeek.com description

There’s no time to lose… so grab some clues! Can you get the other players to guess the word KANGAROO? You can’t talk or act— but you can find, grab and play just the right clues from 120 descriptive tiles as everyone shouts out their guesses. You play living, wild, and tall.Show more Is it a Redwood? A giraffe? A basketball player? Nope. Keep playing tiles like furry, brown and bouncy. Once another player yells out KANGAROO, try a new word before time runs out! That’s the funny, noisy, unique, entertaining, magical, fast-moving fun of FUNGLISH!

The word-guessing game that lets you express it and guess it with piles of tiles!

# The Game

1 – 5 players
Ages 8+
20 minutes
Card Game
Number
Cooperative Play
Hand Management

HVUUC Library comment

Game box differs from image.

Boardgamegeek.com description

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.

Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showingShow more "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.

After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.

Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.

# Guess Who?

2 players
Ages 6+
20 minutes
Children's Game
Deduction
Movies / TV / Radio theme

Boardgamegeek.com description

The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.

# Guesstures

4 – 99 players
Ages 8+
10 minutes
Card Game
Party Game
Word Game
Acting
Partnerships
Role Playing
Roll / Spin and Move

HVUUC Library comment

No box. Blue plastic Hollywood-style "clapper".

Boardgamegeek.com description

This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicateShow more the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer.

Reimplemented with different rules: Electronic Guesstures

# Harry Potter: Hogwarts Battle

2 – 4 players
Ages 11+
30 – 60 minutes
Card Game
Fantasy
Movies / TV / Radio theme
Novel-based
Cooperative Play
Deck / Pool Building
Variable Player Powers

Boardgamegeek.com description

The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a HogwartsShow more student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources.

By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil.

—description from the publisher

# Hive Pocket

2 players
Ages 9+
20 minutes
Abstract Strategy
Animals
Grid Movement
Tile Placement

HVUUC Library comment

Very chess-like, but much more accessible and faster to play. In an orange draw-string bag.

Boardgamegeek.com description

Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. Hive CarbonShow more and Hive Pocket include the Mosquito and Ladybug expansions, for a total of 26 pieces.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The first player to totally surround his opponent's queen wins the game.

# I Spy "Snap" Card Game

2 – 12 players
Ages 5+
10 minutes
Card Game
Children's Game
Movies / TV / Radio theme
Novel-based
Real-time

HVUUC Library comment

Box differs from image. Small box.

Boardgamegeek.com description

Published in 1905 by Milton Bradley (catalog #4384). Game is played with a deck of 40 color lithographed cards depicting various comical scenes. The object of the game is to "capture" all of the cards, this is done in the following manner.

1. Deal the cards equally among the differentShow more players, keeping them face down.

2. The player at the left of the dealer begins the game by taking off the first card of his pack, and placing it on the table face up, and the play continues to the left until each player in turn turns up the first card of his pack in the same manner.

3. When any player sees two cards which are alike turned up on the table, he may call out "SNAP", and the one first calling takes all the turned up cards in both places where the duplicate cards appear.

4. The successful player takes all cards won and places them face downwards under his original pack and must then play his first card upon the table.

5. The game continues as above until one player secures the entire pack, thereby winning the game.

# I Spy In a Flash Card Game

HVUUC Library comment

Small box.

Boardgamegeek.com description

I Spy In a Flash Card Game is a matching game where players compete to most quickly match pictures on the cards in their hand with pictures on a group of shared cards.

The cards in this game have pictures of a number of different objects. The same objects appear on all cards, but most objectsShow more on each card a silhouettes, with only two being actual pictures. At the start of the game, cards are dealt evenly to all players. Each player then turns up three cards to serve as his or her hand. Each player then turns up a fourth card into the center of the table. Players look at these cards and try to match one of the objects (silhouettes don't count) with one of the objects on a card in their hands. The card can then be played on top of the middle card, as quickly as possible. Players may play on any card in the middle, not only their own. Newly played cards cover the old ones, thus constantly giving other players new objects to match. Once all three cards in a player's hand are played, three more cards are drawn for a new hand. The first player to play all his or her cards onto the center cards wins the game.

# In a Pickle

2 – 6 players
Ages 10+
20 minutes
Party Game
Word Game
Hand Management
Storytelling

Boardgamegeek.com description

Does a sofa fit in a shopping cart? It all depends on how you size it up in this game of creative thinking and outrageous scenarios. Try to win a set of cards by fitting smaller things into bigger things - a baby goes in a bathtub, which is in a house, in Hollywood. Play the fourth word card to claimShow more a set, unless one of your opponents can trump with a larger word. The player with the most sets at the end is the winner.

# LEGO Champion

3 – 8 players
Ages 7+
30 minutes
Action / Dexterity
Deduction
Party Game
Auction/Bidding
Dice Rolling
Roll / Spin and Move

Boardgamegeek.com description

LEGO Champion is a racing game in which you build the track as you race for the finish line. Each time you add to the track you have to initiate a challenge, and the winner of the challenge jumps ahead. The basic game includes five challenges, with an extra optional challenge in the rules booklet andShow more additional challenges scheduled for release online. These challenges are:


On Target: Everyone throws a brick and tries to get closest to the target.
Bluffing Bricks: Everyone hides three bricks, then takes turns guessing the total number of one colour.
Topple Tower: Everyone takes turns adding bricks to a tower without making it fall.
Codebreaker: The challenger builds a secret code and everyone takes turns to work it out.
Speedbuilder: The challenger builds a multi-couloured shape and everyone races to match it.
Bowled Over: Everyone takes turns to knock down bowling pins with the LEGO Dice.


There is rules for two special dice sides in the ruleset:


Take Your Pick: If you roll ‘Question mark’, choose any challenge to play.
Double Cross: If you roll ‘Jolly Roger’, swap places on the track with any other player and then play the challenge that matches the brick you are now standing on.


You can find rules for extra challenges on http://www.lego.com/legogames/en-us/Downloads/Default.aspx
The extra challenges are:


Bridge Collapse: Everyone take turns to add a brick to a bridge, and then lift it without letting it collapse.
Memory Master: The Challenger hides a brick taken from a pile and everyone tries to name the colour of the hidden brick.
Blind Builder: The Challenger builds a shape and everyone races to build a matching shape behind their backs.
More Bluffing Bricks: Everyone hides four bricks and then takes turns to guess the total number of one colour.
Push Your Luck: Everyone takes turns to collect the most differently coloured bricks.


# Lord of the Rings: The Confrontation

2 players
Ages 14+
30 minutes
Adventure
Bluffing
Deduction
Fantasy
Movies / TV / Radio theme
Novel-based
Area Movement
Hand Management
Secret Unit Deployment
Simultaneous Action Selection
Variable Player Powers

HVUUC Library comment

This game is like an advanced version of Stratego. Players have different abilities depending on if they are controlling the Fellowship or Sauron's army.

Boardgamegeek.com description

This Deluxe Edition of Reiner Knizia’s acclaimed Lord of the Rings: The Confrontation combines a superb craftsmanship with an exciting expansion for this award-winning game.

The Confrontation is a two-player board game in which players take control of the forces of Sauron, seeking to findShow more their master’s ring, or the forces of the free peoples of Middle Earth seeking to destroy Sauron's ring in the fires of Mount Doom. One of the most acclaimed board games of recent years, The Confrontation allows players to control many of the famous characters of Tolkien's famous trilogy, while playing an intense 30-minute game that is a wonderful combination of bluffing and strategy. The Confrontation is designed by renowned game designer Reiner Knizia, and considered amongst his best works.

WHAT'S NEW:
Deluxe Confrontation gives the game a new and larger gameboard, larger sculpted plastic stands, and completely new artwork and graphic design. The game includes 18 entirely new characters in addition to the classic characters found in the original. The new characters allow players to play an entirely new game, or mix the new and the old characters for an entirely different game experience. 4 new Special Cards are also included, for additional special actions.

From the Box: The time has come for the final confrontation between Good and Evil in Middle Earth. Will the Hobbit Frodo and his companions bring the Ring to Mount Doom in Mordor? Or will they fall to the forces of Lord Sauron and lose Middle Earth to eternal darkness? Only one side can win!
The Confrontation is a complete stand-alone game of strategy, bluffing, and adventure for two players.
This deluxe edition of The Confrontation features stunning new artwork, a larger game board, four additional special game cards, and 18 beautifully sculpted character stand. In this edition you will not only be able to play the original classic game, but also an entirely new game variant with 18 new Lord of the Rings characters. Furthermore, players can enjoy an exciting draft game variant in which they may choose which of the 36 available characters to field.

# Lost Cities

2 players
Ages 10+
30 minutes
Card Game
Exploration
Hand Management
Set Collection

Boardgamegeek.com description

Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2019 the game now includes six coloredShow more suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.

The object the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.

Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.

# Mancala

2 players
Ages 5+
10 minutes

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

Mancala is a whole family of games.

This entry is referencing only the popular game also known as Kalah, invented in the 1940 by William Champion Jr..

The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called kalah.Show more
A player owns the six pits closest to him and the kalah on his right side.
Beginners may start with 3 seeds in each pit, but the game becomes more and more challenging by starting with 4, 5 or up to 6 seeds in each pit. Today, 4 seeds per pit has become the most common variant, but Champion recommended the expert game with 6.

Play is counterclockwise. The seeds are distributed one by one in the pits and the players own kalah, but not into the opponent's store.

If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured.
If the last seed falls into the player's kalah, he must move again.
If the last seed is put into an empty pit owned by the player, he captures all contents of the opposite pit together with the capturing piece and puts them in his kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.

The game ends when one player no longer has any seeds in any of his holes. The remaining pieces are captured by his adversary. The player who has captured most pieces is declared the winner.

# Martian Dice

2 – 99 players
Ages 8+
10 minutes
Dice
Humor
Party Game
Science Fiction
Dice Rolling
Press Your Luck
Set Collection

HVUUC Library comment

In a tube.

Boardgamegeek.com description

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The EarthlingsShow more might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!

In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus!

With each roll you will ask yourself, do you feel lucky?

# Mille Bornes

2 – 6 players
Ages 8+
45 minutes
Card Game
Racing
Hand Management
Partnerships
Take That

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

One Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green trafficShow more light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance.

Re-implements:

Touring




Re-implemented by:

Grass
Pain Doctors
Race Cards (Darrell Waltrip Presents Race Cards, The Stock Car Racing Game)
Online: Internet Card Game




# MindTrap

2 – 16 players
Ages 12+
60 minutes
Deduction
Party Game

HVUUC Library comment

Fun just to do the brain teaser puzzles without "playing" the game.

Boardgamegeek.com description

Two teams try to solve logical riddles and moves on a board (which actually is a paper from a block with a "racing track"). Each time team comes up with the right solution they may move one step and demand another question or throw a die (0-3) and let the turn continue to the other team.

A sequel to the game is MindTrap II.

# Mölkky

2 – 99 players
Ages 6+
30 minutes
Action / Dexterity
Party Game

HVUUC Library comment

The copy at the REZ library is the full-size version. It's an outdoor game.

Boardgamegeek.com description

A mini table top version of Mölkky made in eco-friendly wood and great for indoors.

The players use a wooden pin (also called "mölkky") to try to knock over wooden pins (also called "skittles") of almost similar dimensions with the throwing pin, which are markedShow more with numbers from 1 to 12. The pins are initially placed in a tight group in an upright position. Knocking over one pin scores the amount of points marked on the pin. Knocking 2 or more pins scores the number of pins knocked over. After each throw, the pins are stood up again in the exact location where they landed. The first one to reach exactly 50 points wins the game. Scoring more than 50 will be penalised by setting the player's score back to 25 points. A player will be eliminated from the game if they miss all of the target pins three times in a row.

# Monopoly Deal Card Game

2 – 5 players
Ages 8+
15 minutes
Card Game
Economic
Hand Management
Set Collection

HVUUC Library comment

There are two copies of this game. One in a green box. One without a box, just a stack of cards and instructions with a rubber band around it.

Boardgamegeek.com description

(from the box):
The fast-paced, addictive card game where your luck can change in the play of a card! Collect 3 complete property sets, but beware Debt Collectors, Forced Deals and the dreaded Deal Breakers, which could change your fortunes at any time!

MONOPOLY DEAL - the card game whereShow more anything can happen!

How to win: Be the first player to collect 3 three full property sets of different colors.

The Cards:
Action Cards may be played to initiate the action printed on the card or may be used as money of the value noted in the upper left and lower right corners.
Property Cards some denote a specific property and some are wild. They show property name, set to which they belong (or in which sets they may be used), rental costs, number of properties in their set and their value when used to make payments.
House/Hotel Cards may be used to increase the rental cost of a property set. They also have a monetary value for use in making payments.
Money Cards are used to make payments.

Play:
Draw two cards from the draw pile, or if you start your turn with no cards, draw five.
Play up to three cards from your hand face up either as: money into your bank, properties or improvements into your collection, or actions. Action cards allow you to collect rent, receive money, take properties from others or cancel another action. Cards placed in your bank may only be used as money. When you must make a payment, you may use money from your bank or properties and improvements in your collection, but not cards in your hand.
Discard cards in excess of seven from your hand to the bottom of the draw pile.

Win by announcing it on your turn when you have three complete property sets of different colors. This ends the game.

# My First UNO: Dora the Explorer

2 – 4 players
Ages 3+
10 minutes
Card Game
Children's Game
Movies / TV / Radio theme
Hand Management
Pattern Recognition

HVUUC Library comment

Stack of cards and instructions with a band around it.

Boardgamegeek.com description

My First UNO smaller re-themed version of Uno featuring popular kids' TV characters, like Sesame Street, Rugrats, Dora the Explorer, or Thomas the Tank Engine. It includes 36 cards, 1 to 7, draw 2, all in colors of Red, Blue, Green, and Yellow, and four wild cards. Game play is similar to ordinary Uno.Show more The deck is shuffled and each player is dealt a hand of five cards. Players take turns discarding cards by matching the most recent discard in color or number. This version includes different characters for each number so that characters could also be matched. A player with one card remaining must yell Uno or draw two cards. Players without a matching card must draw one card from the draw stack. If the drawn card matches, it may be played immediately, otherwise the player's turn ends. The two special cards are the wild which permit a player to name a color for the next card to be played and the draw two which forces the next player to pick up two cards and lose their turn. The goal is to be the first player to discard all the cards in their hand.

---

All My First UNO games are grouped together in the database because there is seemingly no difference among them other than the featured characters.

# Nab-It!

2 – 4 players
Ages 8+
30 – 45 minutes
Modular Board
Tile Placement

Boardgamegeek.com description

Nab-It! is reminiscent of the word game Upwords in that players can stack letter tiles on existing letter tiles in order to create new words, but there are three differences: (1) the game includes no board, (2) each player has her own set of tiles in a particular color, and (3) the player who has theShow more highest or most tiles in a word scores one point for that word (no matter how long) once the game ends.
—description from BoardgameNews.com

Maxim 'Up! could be the new favourite game in house, due to the colourfull blocks, the easy scoring and the exciting and impredictable gameplay!

Make chains with the blocks to form words. Change words by stacking blocks. You steal a word when you place the top-most block. But the stacks grow, so the winning hand changes continuously. You know the most words when the last blocks are played? then you win!

In your turn, either, take a few letters from your personal supply, and form a word with it. Then add it to the growing game board. Like this, some sort of cross-word-board will grow.

You can also play your letters on top of other players' words, to form new words. This way, you can steal their words, and steal their points.
At the end of the game, you see for each word on the board who has played the highest letter of that word, and score a point for each word you own. The person with the highest number of words wins the game!

—description from the back of the box (translated)

# Operation

1 – 6 players
Ages 6+
10 minutes
Action / Dexterity
Children's Game
Medical

HVUUC Library comment

Requires 2 AA batteries.

Boardgamegeek.com description

Operation is a dexterity game in which you must extract silly body parts from a hapless patient. In the course of the game you acquire cards which dictate that you must remove a certain piece from the body of the patient. To do this you use a set of tweezers that are attached by wire to the game board.Show more If you are sloppy and touch the metal sides of the hole where the item is located, the patient's pain is indicated by a sudden buzzer and light-up nose. Successful extractions net cash, and the player with the most cash at the end of the game is the winner.

Various editions change the patient and the items to be removed, but the game stays the same in its essence:

Shrek -- just like the classic version, but with Shrek.
Simpsons -- Remove Homer's Bowler's Thumb, Pot Belly, Foot in Mouth, Rubber Neck, Trick Knee, etc.
T-Rex -- excavating bones of a T. Rex
Spiderman 3 -- healing all of Spiderman's ailments
Pit Stop -- manipulating various car parts instead of people-parts
Star Wars -- just like classic version, but with R2D2 and C3PO




# Outburst Junior

2 – 8 players
Ages 7+
30 minutes
Children's Game
Trivia
Word Game

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

The version of the classic party game for kids from four to ten years old. Different color cards make for a fair game between different age levels.

# Outburst!

4 – 20 players
Ages 18+
60 minutes
Party Game
Real-time
Trivia
Dice Rolling
Partnerships

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

Outburst is a game of lists. Two teams take turns trying to guess as many of the 10 answers to a topic on the cards. Bonus points can be earned by guessing a Target Answer determined by a die roll. The first team to 60 points wins! The game mechanism is very similar to the long time TV game show FamilyShow more Feud, and itself seems to be the basis for the Canadian game show Talk About, which also spawned its own home game by Pressman.

An example would be a Topic Card of "10 Cars Rich People Drive." The team whose turn it was, would have to name the 10 cars on the Topic Card by the time the minute sand timer runs out.

The earlier versions of this game have a lot of dated topics. The 2016 version by Parker Brothers is more recent topically.

# Pick Up Sticks

2 – 6 players
Ages 4+
10 – 30 minutes
Action / Dexterity
Children's Game
Party Game
Press Your Luck
Set Collection
Take That

HVUUC Library comment

In a small wooden box.

Boardgamegeek.com description

Long, thin sticks are scattered on the table in a heap. The black one is used as a tool to pick up the others. The player picks up sticks one at a time, until he causes any other stick to move besides the one he is attempting to pick up. Score points based on the color retrieved.

The game isShow more believed to have developed from the yarrow stalks used for divination with the Chinese I Ching.

Published in Germany about 1850. This concept has been re-published in Germany, 2003, by HABA as Mikado, a game Ages 5 and up

# Pictionary

3 – 16 players
Ages 12+
90 minutes
Line Drawing
Partnerships
Roll / Spin and Move

Boardgamegeek.com description

Playing Pictionary may remind you of Charades, but with drawing on paper instead of acting out the answers. In Pictionary, though, both teams' (or even all three teams') clue givers may be drawing at the same time as players strive to be the first to guess the correct answer. When the answer is notShow more designated "All Play," one team simply tries to come up with the answer before the timer runs out, which is usually but not always possible thanks to the varying difficulty levels of the answers. No great drawing talent is required; instead, players gain an edge if they have a good imagination when guessing, empathy for their team mates, and/or a general ability to communicate in restricted circumstances. A board is provided, just to keep score on, which focuses the competition. Pictionary was a big hit when it first appeared and has been a classic on the party game scene ever since.

# Polyglot

2 – 6 players
10 minutes
Educational
Trivia
Word Game

Boardgamegeek.com description

The Game of International Languages

"...a game which will enable you, your family and friends to develop a greater intimacy with foreign languages."

# Qwirkle

2 – 4 players
Ages 6+
45 minutes
Hand Management
Pattern Building
Tile Placement

Boardgamegeek.com description

The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.

Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shapeShow more but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.

Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.

The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.

# Qwixx

2 – 5 players
Ages 8+
15 minutes
Dice Rolling
Paper-and-Pencil

HVUUC Library comment

In a small bright orange box with a magnetic closure.

Boardgamegeek.com description

Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can markShow more off a number only if it's to the right of all marked-off numbers in the same row.

On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color.

When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.

# Rat-a-Tat Cat

2 – 6 players
Ages 6+
10 minutes
Animals
Card Game
Children's Game
Memory
Card Drafting
Memory
Take That

HVUUC Library comment

Small box.

Boardgamegeek.com description

Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is always better, and you want to go out with the lowest score. Can you remember the numbers on the other players' cards? Can you keep a poker face, but notice when another player looks pleased? Sharpen your memory and your timing, and haveShow more fun with the cool cats and bad rats of Rat-a-Tat Cat. This is the Gamewright version.

1996 Mensa Select

Republished 2002 by Amigo as Biberbande:

Biberbande is a card game for Ages 6 and up, the object of which is to improve your initial unknown 4-card hand so that you have a lower sum of cards than the other players. There are 66 cards in the deck, which consists of ranks 0-9 (four of ranks 0-8 and nine 9's) and 3 different types of action cards (9 "Exchange", 7 "Spy", and 5 "2 X draw"). Four cards are dealt face down to each player so that no player knows the values of her cards. The four cards are then arranged in a row and each player may briefly look at her outer two cards. A player's turn consists of drawing a card from the top of the draw pile or discard pile. If the player drew from the draw pile, there are several possible actions: If it is a number card, she may replace one of her face down cards with it (placing it face down) or she may simply discard it. If it is an action card, she may carry out the action or ignore the action. If a player draws the top card of the discard pile, she must replace one of her face down cards with it (placed face down). A player may knock at the end of her turn meaning that each other player has one more turn before the round is over. When the round ends, players turn over their cards and add up their values. The player with the lowest total value wins. Generally the game is played with as many rounds as there are players. Player interaction comes in the form of the action cards. The 'Exchange' card allows a player to exchange one of his cards with one of his opponents. The 'Spy' card allows a player to look at one of his own cards. Finally the "2X look" card allows a player to look at the top card of the draw pile, then keep it or throw it away. If she throws it away, she must use the next card in the draw pile.

# The Resistance

5 – 10 players
Ages 13+
30 minutes
Bluffing
Card Game
Deduction
Negotiation
Party Game
Science Fiction
Spies/Secret Agents
Hidden Traitor
Partnerships
Simultaneous Action Selection
Voting

Boardgamegeek.com description

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

TheShow more Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Rule Correction:

For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.

# Rhino Hero

2 – 5 players
Ages 5+
5 – 15 minutes
Action / Dexterity
Animals
Children's Game
Party Game

Boardgamegeek.com description

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.

Players each start the game with five roof cards,Show more and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!

The first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.

Similar to Turmbau zu Babel

# Richard Scarry's Busytown: Eye found it! Game

2 – 4 players
Ages 3+
30 minutes
Children's Game
Racing
Cooperative Play
Memory
Roll / Spin and Move

HVUUC Library comment

This is designed for kids but surprisingly fun for adults, kind of like ”Where’s Waldo?”

Boardgamegeek.com description

This is a cooperative game appropriate for preschoolers, combining a race across Busytown, with a mechanic of looking for specific objects on the map (flags, ladders, etc.). The game board is over six feet long.

(from the rules sheet)
Drive across Busytown toward the ferry that will takeShow more you to Picnic Island. On your way, you will help Goldbug find hidden objects all around town. The more you find, the faster you move! Will you make it to Picnic Island before Pig Will and Pig Won't eat all the food?

# Risk: Star Wars Edition

2 – 4 players
Ages 10+
30 – 45 minutes
Movies / TV / Radio theme
Science Fiction
Wargame
Area Control / Area Influence
Area Movement
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Variable Player Powers

HVUUC Library comment

Don't let the "Risk" tie-in fool you: this is a quick two-player game that barely resembles Risk at all. A must for Star Wars fans!

Boardgamegeek.com description

This Risk: Star Wars Edition game lets players re-create the dramatic final moments of Star Wars: Return of the Jedi. Featuring gameplay for 2 or 4 players across a TIE fighter-shaped gameboard, players can determine the fate of the Star Wars universe through 3 concurrent (yet distinct) battles. ChooseShow more to play as either the Rebel Alliance or the Galactic Empire, and use the classic Risk dice to control characters and ships. The object of the game is to defend or destroy the Death Star. Which side will win: the Galactic Empire or the Rebel Alliance?

Rules Clarification

# Rolling America

1 – 99 players
Ages 8+
15 minutes
Dice
Number
Puzzle
Dice Rolling
Paper-and-Pencil

HVUUC Library comment

Small box.

Boardgamegeek.com description

Rolling America, based on the 2014 release Rolling Japan, is a light "multiplayer solitaire" dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states, which are then bunched together into six differently colored areas.

On a turn,Show more a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled, you can place this number in a state of your choice; additionally, three times per game you can choose to use a non-clear die as any color. However, neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a state of the appropriate color. (If all the states in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.)

Rolling America has a few changes from Rolling Japan. The "guard" action allows you to ignore the neighboring number restriction three times during the game, and the "dupe" action allows you to use one of the active dice twice in the same region. As in real life, Alaska and Hawaii are not connected to the continental United States, so you can drop any numbers you want in those states!

After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on their map wins.

# Rukshuk

2 – 6 players
Ages 8+
20 – 30 minutes
Action / Dexterity
Party Game

Boardgamegeek.com description

Players race against the clock to build different Rukshuk rock formations and score as many points as they can.
Game cards reveal different Rukshuk formations, bonus points and rules.
Skill, luck and strategy determine who scores the most points and wins!

How to play:


Show more Each player selects seven game rocks from the pouch.
Game rocks are worth different points based on their ‘stack-ability’.
Players score regular and bonus points by using the rocks to build all or part of the Rukshuk formation shown on the game card in 60 seconds or less.
If a player’s Rukshuk formation topples before time expires, he must quickly rebuild it.
When time runs out, players use the score pad to tally the points from their formations.
Once scores are counted the players select new rocks, turn over the next card and build a new Rukshuk


Re-implemented by:

Rukshuk: Edition 2




# Say Anything

3 – 8 players
Ages 13+
30 minutes
Humor
Party Game
Betting/Wagering
Paper-and-Pencil

Boardgamegeek.com description

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with forShow more a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!

How to Play
1) Ask a question from the card you draw. For example:
- If you could have a "BIG" anything, what would it be?
- What's the most important invention of the last century?
- Which website would be hardest to live without?
- What's the best activity for a first date?
- What's the worst thing to say to a cop after getting pulled over?

2) Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed!

3) Secretly choose your favorite response using a genuine state of the art SELECT-O-MATIC 5000:









4) Everyone else has two betting tokens to bet on which answer you chose. They can bet both tokens on one answer or split them between two different answers.

Who Will Like This Game?
Say Anything is a pure party game. It was designed to get a party started as quickly as possible by prompting people to talk about interesting things and to make ridiculous statements. If you are looking for great social interaction and lots of laughs, then you will probably enjoy playing Say Anything.

History
Say Anything was designed by Dominic Crapuchettes & Satish Pillalamarri. It was first work-shopped by game designers at Protospiel 2004 and refined at Protospiel 2005, PowWow 2005, the GoF 2005 - 2007, and weekly game nights at the Looney Labs.

# Scrabble

2 – 4 players
Ages 10+
90 minutes
Hand Management
Tile Placement

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile orShow more adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

Skip-a-cross was licensed by Selchow & Righter and manufactured by Cadaco. Both games have identical rules but Skip-a-cross has tiles and racks made of cardboard instead of wood. The game was also published because not enough Scrabble games were manufactured to meet the demand.

# The Secret Door

1 – 8 players
Ages 5+
20 minutes
Children's Game
Memory
Murder/Mystery
Cooperative Play
Memory

HVUUC Library comment

This game does NOT involve murder in any way. It's just a nice twist on memory games that adds a deduction element and is cooperative.

Boardgamegeek.com description

The game Memory with a theme. Three object cards are removed from the deck. The rest are mixed in with 12 clock cards and placed on spots on the board. Players take turns revealing two cards, hoping to form a match. When a clock card is turned over, it is added to the time row. When the 12th clockShow more card is turned over, the game ends. At this point the players try to determine which three cards have been removed from the deck, based on the cards they have seen and the pairs that they have.

# SecuenzooS

2 – 5 players
Ages 8+
30 minutes
Animals
Memory
Racing
Memory
Modular Board
Variable Player Powers

HVUUC Library comment

Instructions are in English and Spanish.

Boardgamegeek.com description

Welcome to SecuenzooS Farm, where 25 types of animals in different shapes and colours huddled together in the same pen and led a sheltered life –until now. For no apparent reason, all animals have broken away! Help the farmer find the hidden animals by following the tracks they’ve left.

EachShow more animal has a distinctive shape and a given colour. Since there are 5 colours and 5 shapes, there are 25 cards in total representing the various animals you may find.

The animals are scattered all over the place, but first of all players will have to set up the farm. In order to do so, each player is dealt 4 animal cards. The remaining animal cards are placed face-down within a 5 x 5 square grid, covering the spaces depending on the number of players.

The rulebook includes 4 different games.


Bienvenidos a la granja de SecuenzooS, donde conviven 25 tipos de animales, todos ellos de colores y formas diferentes. Hasta ahora los animales estaban juntos en el mismo redil, pero ¡los animales de la granja se han escapado! Ayuda a los granjeros a buscar a los animales escondidos siguiendo las pistas que han dejado en cada camino.

Cada animal tiene una forma y un color distintos. Hay 5 colores y 5 formas distintas, por lo que en total hay 25 cartas que representan a los diferentes animales que podemos encontrar.

Los jugadores encontrarán a los animales dispersos en distintos lugares de la granja, que primero deberán organizar. Para crear la granja, se reparten 4 animales a cada jugador. Los restantes animales se colocan boca abajo en una matriz de 5 filas y 5 columnas, ocupando los lugares en función del número de jugadores.

El manual se describen 4 modos de juego.

# Sequence for Kids

2 – 4 players
Ages 3+
20 minutes
Animals
Card Game
Children's Game

Boardgamegeek.com description

Sequence for Kids is a children's version of the popular board/card game Sequence. It has a smaller board, cards that shows various animals instead of a regular deck, and you only need 4 in a row to win.

# Sorry!

2 – 4 players
Ages 6+
30 minutes
Roll / Spin and Move
Take That

HVUUC Library comment

Now with English instructions! Try the "adult variant" with a 5-card hand and one piece starting out of home.

Boardgamegeek.com description

Slide Pursuit Game

Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents' piecesShow more off the track and back to their Start position.

Slides are located at various places around the game board. When a player's piece lands at the beginning of one of these slides not of its own color, it automatically advances to the end, removing any piece on the slide and sending it back to Start.

Game moves are directed exclusively by cards from the play-action deck. If one plays the normal version in which one card is drawn from the deck each turn, the outcome has a huge element of luck. Sorry can be made more of a strategic game (and more appealing to adults) by dealing five cards to each player at the start of the game and allowing the player to choose which card he/she will play each turn. In this version, at the end of each turn, a new card is drawn from the deck to replace the card that was played, so that each player is always working from five cards.

A player's fortunes can change dramatically in one or two rounds of play through the use of Sorry cards, the "11" cards (which give the player the option of trading places with an opponent's piece on the track), and the fact that it is possible to move from Start to Home without circumnavigating the full board by making judicious use of the "backward 4" cards.

# Spot it (Dobble)

2 – 8 players
Ages 7+
15 minutes
Card Game
Children's Game
Educational
Party Game
Real-time
Sports

HVUUC Library comment

This game is known as Spot It! in the U.S. but this version is called Dobble (as it is known in most of the world).

Boardgamegeek.com description

Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.

Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common.Show more For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!

Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.

The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.

Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it Jr.! Animals

# Squeezed Out

1 – 6 players
Ages 12+
20 minutes
Action / Dexterity
Children's Game

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

This classic game of the mid 60's featured a wooden box with a spring bar that was pulled back with dozens of small wooden circular pieces of different sizes sandwiched in it.

The play consists of removing pieces from within the spring bar "trap" in hopes of not making it move. DifferentShow more sized pieces are worth a certain amount of points each. Point penalties are incurred if the bar moves. The player who has accumulated the most points at the end of the game is the winner.

Game ends when the number of pieces left in the board equal the number of players.

# Staxis

2 – 6 players
Ages 8+
5 minutes

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

The object of the game is to balance all of your wooden sticks on a continually evolving structure without making it topple over. Each player takes a turn to roll the die which will show a 1 or 2. The die roll determines how many other sticks the one that you place may touch. If you make any sticksShow more fall off then you have to pick them up and add them to your own.
The winner is the first to have placed all of their sticks or the player preceding the one to make the whole structure fall over.

# Stratego

2 players
Ages 8+
45 minutes
Abstract Strategy
Bluffing
Deduction
Fighting
Memory
Napoleonic
Wargame
Grid Movement
Memory
Secret Unit Deployment

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

From the box:

The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag.

Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponentShow more is doing the same thing, so you must plan a defense as well as an offense.

Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.

You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.

The first to capture an enemy flag is the winner!

This game is similar to, and almost certainly derived directly from, the H.P. Gibsons (UK) game L'Attaque (1909). It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) This game in turn almost certainly drew on the classic Chinese children's game Jungle.

Re-implemented by:

Stratego (Revised Edition) (aka Stratego Fire & Ice)
The Generals
Stratego Legends
Stratego: Star Wars
Stratego: Lord of the Rings Trilogy Edition
Ultimate Stratego
Electronic Stratego
Stratego: Marvel Heroes
Stratego: Star Wars Saga Edition
Stratego: The Chronicles of Narnia




and numerous others.

Similar to:

Admirals
Lu Zhan Jun Qi
L'Attaque
Attack
Batalj
Sharpe's Attack




Different Edition Complications
When first produced in Europe, the most powerful pieces had higher numbers. I.e. the Marshall (most powerful piece) was a 10, the General was a 9, and so on. The higher the rank, the higher the number.
When they introduced Stratego in the USA, the numbering was reversed, so the Marshall was a 1, the General 2, and so on. The 1st rank (most powerful) was 1, the second most powerful was 2, 3rd most powerful was 3....
Then, in 2000s Hasbro re-imagined Stratego in the USA and made a few changes. They reduced the number of pieces per side (from 40 to 30), added additional powers, and changed the numbering to reflect the European system.
This caused extreme consternation with many faithful American Stratego fans who preferred the 'old way'. (Actually the second oldest way, but whatever.) Many of these insist on playing Stratego with the 'Marshall 1 system'.
This wouldn't be a problem, except any and all discussions of Stratego are fraught with misunderstandings by those who are unaware of dual numbering systems! Keep this in mind when reading information about Stratego.

# Tales of the Arabian Nights

1 – 6 players
Ages 12+
120 minutes
Adventure
Arabian
Book
Exploration
Fantasy
Travel
Dice Rolling
Point to Point Movement
Role Playing
Storytelling
Variable Player Powers

HVUUC Library comment

Experiential story game in a BIG heavy box. Best with 2 or 3 players. Winning is not the point of this game.

Boardgamegeek.com description

From Z-Man Games Webpage:

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to shareShow more with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!

In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.

Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.

Re-implements:

Tales of the Arabian Nights




# Topple

2 – 4 players
Ages 6+
20 minutes

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

Start by placing the plastic Topple tower on its stand. One at a time, players take turns rolling the die and placing their pieces on the different levels. But be careful! As more pieces are added to the tower it starts to turn and tip and sway...and the easier it is to send all the pieces toppling down!Show more If you can complete a row of five, add to existing rows or stack 'em high (4 or more)- you'll score really big points!

Similar to:

Stack'em
Bamboleo




# Trivial Pursuit DVD: Star Wars Saga Edition

2 – 6 players
Ages 10+
45 – 90 minutes
Movies / TV / Radio theme
Party Game
Science Fiction
Trivia

Boardgamegeek.com description

This special edition of Trivial Pursuit: Genus Edition features an interactive DVD, with questions focusing on the history, technology, and memorable characters from the epic Star Wars saga.

# Trivial Pursuit: Volume 6

2 – 6 players
Ages 12+
90 minutes
Party Game
Trivia

Boardgamegeek.com description

All-new edition. 4,800 new general knowledge questions in 6 categories. Answer questions correctly to collect all the wedges in your pie. Then race to the center of the game board to win. The same play and categories as past Trivial Pursuit games.

# Twister

2 – 4 players
Ages 6+
10 minutes
Action / Dexterity
Children's Game
Party Game

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

A large vinyl playing mat is placed on the floor, with a 6 x 4 array of spots, each spot about 6 inches in diameter. The spots are colored red, blue, yellow, and green. A player is chosen to moderate, and the rest of the players, up to 4, stand on the play mat with their feet on different spots.

EachShow more turn consists of the moderator spinning a spinner, which gives a result matching a random color with a random element from the set (left hand, right hand, left foot, right foot). Each player must put the relevant bodypart on the relevant color spot. If the bodypart is already on a spot of that color it is moved to another spot of the same color. No two players bodyparts can share the same spot. If a player falls or touches an elbow or knee to the ground they are eliminated.

Iterate until one player remains.

This classic party game became an overnight hit when on May 3, 1966 when Johnny Carson played it during the Tonight Show with Eva Gabor (see: http://www.boardgamegeek.com/image/104221).

# Wits & Wagers Party

4 – 18 players
Ages 8+
25 minutes
Party Game
Trivia

Boardgamegeek.com description

Wits & Wagers Party, a simplified version of the most award-winning party game in history, comes with 250 of the best questions from the out-of-print Wits & Wagers Expansion Pack 1. These questions were chosen because they are lighter and more fun than the questions from the original Wits & Wagers,Show more making this the best edition to play with your non-gamer friends and family. The poker chips in this edition are twice as heavy and thick as those from the original W&W.

How to Play
1) Someone reads a question.
2) Everyone writes down a guess.
3) The guesses are placed face up on the table and ordered smallest to largest.
4) Players place their Betting Tokens on the guess they think is closest to the right answer.

Players score one poker chip for a correct bet or for having the closest guess. On the seventh and final question, players can bet their poker chips. The player with the most poker chips after this question wins.

# Word on the Street

2 – 10 players
Ages 12+
20 minutes
Party Game
Word Game

HVUUC Library comment

Box differs from image.

Boardgamegeek.com description

In Word on the Street, players – either individually or in teams – try to claim letter tiles from the game board.

To set up the game, seventeen letter tiles (all the consonants in English other than j, q, x, and z) are placed in a strip down the center of the game board – theShow more median strip of the street, if you will, which has two "traffic lanes" on either side of it. On a turn, one team is presented with a category such as "types of fruit" or "something a player is wearing", and that team has thirty seconds to come up with an answer in that category, then move the letters in that word toward their side of the game board. Any letters in the word that are not on the game board are skipped. If the answer were "pineapple", for example, the team would move P, N, P, P and L.

If a team moves a letter off the game board, it has claimed that letter and that tile will not move for the remainder of the game. The first team to claim eight letter tiles wins!

# Yahtzee

2 – 10 players
Ages 6+
30 minutes
Children's Game
Comic Book / Strip
Dice
Movies / TV / Radio theme
Music
Sports
Travel
Dice Rolling
Paper-and-Pencil
Press Your Luck
Set Collection

Boardgamegeek.com description

Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this isShow more not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring.

There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.

Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls.